Game consists of three mini-games inspired by the activities carried out in the Euskal Encounter. Sack race: you should go from one side of the screen to the other. The momentum is measured by a bar with which the user must interact to progress as much as possible. CD throw: you must throw the CD before getting to the foul line and get farther than others. Hack-it: wins who achieves complete hack-it bar. To do that you have to press repeatedly the buttons that will show on screen. Besides, there are two different game modes: single test, in which you can choose one of three different tes...
Published: 2011Each player received colored cubes that he places in the lower screen . Occasionally he also receive a detonator cube. Detonators cubes takes 10 seconds to activate from it is placed by the player. If the activate detonators have another cube of the same color on the top, right, left or below side, it detonates. All other contiguos cube of the same color detonate too. Destroyed cubes are counted to be transferred to the contrary. Every time cubes are destroyed a timer starts working. If more cubes are detonated before time runs, the multiplier increases. The multi...
Published: 2011A game in which we have to launch Euskal Encounter’s mascot against our evil enemies to get the necessary "FUAAA", to become the winner. We will use our skill with the fingers and the touch screen of the android’s device to calculate height and strength of the shot.
Published: 2011This was actually a stupid school project I had to do. A few late night sundays of coding, every two weeks for 1 month or so. I started working on a even more GLORIFIED version last week as it seems (stupid ass fucking lame) game coding is easier than democoding. Maybe just because I don't really care about the final product. Is slow because of the phisics. For some reason I had to do an o(N^N) hack... Anyway if you play it for more than 10 seconds it's a win I guess.
Published: 2010A game that combines the classic Pong and Arkanoid.
Published: 2010